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How to use unity fbx exporter

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I saw a few referring to a setting related to importing materials by name under Inspector, but I can't seem to find that. There seem to be a bunch of posts on this topic scattered over the years, but nothing seems to help. I tried with both Unity 2021.1.17f.3.16f1, but neither works.

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Actually, as I was writing this I found one texture that had a color (countertop, which is black), so I guess the problem is that the texture images are not getting imported. That is the same for all the textures that got imported, they all seem to be blank. However when I view that texture it is plain with default settings and no color or other details. Looking closer at the objects, for example for a table I see the texture 'Floor-Oak' is assigned to it. Similarly, I tried to export into an FBX file, making sure to use 'Path Mode' => 'Copy' and 'Embed Textures', and even though the file is much bigger (compared to when Embed Textures is off), I still do not see any textures rendered. blend file, but when I drag-and-drop that file into Unity I see there are no textures shown. The textures are setup so that everything is contained the. I have a little experience with Blender but am new to Unity, and trying to take a scene developed in Blender and import it into Unity with textures.

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